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General info
and
chat commands

Wild West Meter Readme

You are about to receive a combat meter with a melee and ranged damage system . 

The meter can cause 6% melee damage by  holding the left mouse on the ground and pressing the direction keys or just clicking the mouse. 
The WW meter uses hit zones and ammo information to calculate the ranged damage .
There is 3 hit zones on avatars body : head , upper body and legs.
A standard  bullet ( plain collision bullet ) causes 12% damage of maximum health points , if the head zone was targeted .
In case the upper body was targeted  the damage will be multiplied  by 0.75 and in case of  collision with legs by 0.5.
The minimum velocity of a bullet must be  24 m/s and the maximum 99 m/s.

Hit zones can be deactivated on some regions , in that case a bullet causes 10% damage .

In case the region  do not support the WW rp system , the meter  will switch to arena mode . 
In arena mode the revive time is set to 30 seconds and kill/death statistics will not be recorded.
The users must also not be registered in the database to use this meter in arena mode .

In case you are on a supported region , the meter will automatically register your character , run in ROLEPLAY mode  and load some region  settings.

 

USAGE
1. Press on the WW Board to take a box.
2. Rezz the WW box, open it and inside you will find HUD object , Meter object and melee gestures.
3. Attach HUD and Meter .


COMMANDS
/99sound,uuid,uuid,uuid     Random custom hit sounds. Meter can store from 1  to 3 sounds.
for 2 sounds use /99sound,uuid,uuid
for 1 sound  use  /99sound,uuid
                            
/99name,Character Name      Shows this value in the meter text.

/99MELEE ON                 Turns the melee damage of the meter on.

/99MELEE OFF                Turns the melee damage of the meter off.

/99MELEE                    Switches melee damage of the meter on and off.

/99color,colorvector        Changes the color of the meter text. ( Works only on sims with enabled color tags ).

Other settings can be accessed through the meters HUD.

IF  YOU ARE ON A NOT WW SUPPORTED REGION SKIP THE NEXT STEPS. 

 

ROLE PLAY MODE

 

Features

Values like   revive time , meter reset by player , healing by doctors are dependent on sim settings.
The meter stores kill/death statistics  in the database and shows them in the players  sheet.
Player are able to click other  player and bind those  while the meter shows DEFEATED  In the meter info text.  
The maximum range of touch for binds =3.5 meter.
By touching the worn bindings the player gains access to a menu which allows him to  unbind  leash or unleash the captive.
Players which have enabled the doctor status  can use  the Heal items  to remove the INJURED POISONED SICK states from a player.
Meter supports a admin inteface for sim owners and admins.

Meter rp and combat behavior. 

1.Condition. 

While  running or jumping the meter will decrease the condition value by 4 %  with interval of 5 seconds .
( This value changes to 2% if meter runs in animal mode).
While walking  the meter will increase the condition value by 2% with interval of 5 seconds.
while standing the meter will increase the condition value by 5% with interval of 5 seconds.

2.Health 

While condition is lower then 2% and player is running  the meter will trigger 1%  Health damage.
While player is sitting on ground or a object the meter will increase the health value by 5% with interval of 5 seconds.


While player is standing  and health is higher then 10% the meter will increase the health value by 3% with interval of 5 seconds.


While player is standing and health is lower then 10%  the meter will increase the health value by 2% with interval of 5 seconds.


While player is walking and health is lower then 10%  the health value will not be changed.
While being under water the meter will trigger 2% damage on health with interval of 5 seconds.
On collision with objects or land (falling) and  if avatars velocity is higher then 15 m/s.
The meter will trigger damage on health with the value of avatars velocity
Any health damage is indicated in owner chat  with the current  health value,damage type and attackers name if damage was caused by another player.

3.Defeated/wounded  state

If received damage is higher then actual player health  the meter will trigger the defeated state. 
Meter shows the  remaining time of defeated and wounded state.


In defeated state the player movement will be blocked by the meter and binding mode  activated for the duration of defeated state. After the defeated state is over, the meter will switch to wounded state, allow player to move and deactivate binding options. 


While being in defeated or wounded state the meter is not able to receive damage.


After the wounded state is over, the meter will return to running state with 20% health , 20% condition and enabled INJURED status with duration of 5 hours.

4.INJURED POISONED SICK states

INJURED stste is active if player is recovered from wounded state or players health reches value lower then 10%.
INJURED state lowers the maximum health value to 75%.
INJURED state will remain active  for the duration of (Default region seting) 5 hours.
INJURED state can also be removed with assistance of a Doctor.

POISONED state can be activated through interaction with serval RP items or NPCs.
POISONED state disables the self healing of the meter.  Takes 1 HP every meter tick  as long as the health value is higher then 20%.
POISONED state will remain active  for the duration that was set by the item or NPC which has triggered this state.
POISINED state can also be removed with assistance of a Doctor.

SICK state can be activated through interaction with serval RP items or NPCs.
SICK state lowers the maximum health value to 50%. Increases losing of condition while running to 20% per meter tick.
SIXK state will remain active  for the duration that was set by the item or NPC which has triggered this state.
SICK state can also be removed with assistance of a Doctor.


5.Meter Commands
/99sound,uuid,uuid,uuid     Random custom hit sounds. Meter can store from 1  to 3 sounds.
                            for 2 sounds use /99sound,uuid,uuid.
/99name,Character Name      Shows this value in the meter text.
/99MELEE ON                 Turns the melee damage of the meter on.
/99MELEE OFF                Turns the melee damage of the meter off.
/99MELEE                    Switches melee damage of the meter on and off.
/99color,colorvector        Changes the color of the meter text. ( Works only on sims with enabled color tags ).


6.HUD Symbols

RED BAR         Health indicator.
GREEN BAR       Condition indicator.
AXE             Melee on off.
ENERGY SHIELD   OOC RUNNING.
COIN            PAYCOINS.
GEAR BUTTON     Meter Settings.
PAPER SCROLL    PLayer Dashboard.

7.Functions in settings menu (Gear Symbol on HUD)
OOC             Out of Character. Meter is offline. Saves current meter status in DB.
AFK             Away From Keyboard. Meter is offline. Saves current meter status in DB.
SOUNDS          Female, male and animal hitsounds.
ARENA/ROLEPLAY  Meter Combat mode. ( ARENA have 30 sec revive time )
MELEE           Turns melee damage of the meter on and off.
FIGHTANIM       Turns basic melee fist animations of the meter on and off.
ADMIN           Opens the admin dialog if player have admin rights on current region.
SCR-CHECK       Detects the amount of scripts and script time in all attachments the meter user is wearing and  shows it in Owner chat giving some tips.


TICKET(Optional)Allows player to send a support ticket to sim admins.

Functions in ADMIN menu.


REVIVE          Rewives or heals a player to full health and condition. Removes INJURED state.
PING            Checks if players meter is running and posts it in owner channel.Do not work with 256 meter range.
SCRIPTS         Detects the amount of scripts and script time in all attachments the selected user is wearing , 
                shows it in Owner Chat and gives some tips.Do not work with 256 meter range.
SHOW-TAG        Turns the admin TAG in the users meter status text on and off.
DETACH          Detaches selected players meter from avatar.
MTR-RESET       Resets all scripts in meter. (Fixing hanging scripts.  Meter will be reseted to 10 health and 10 condition and create new ident number.)
FREEZE          Blocks movement and damage  dealing giving of selected players. 
UNFREEZE        Removed FREEZE effect on selected players. 

Now that you have finished setting up your meter....enjoy it and remember.... everything you do in game stays in  game. Don't try it at home
 

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